
//==============================================================================
// Hypaspist_anim.txt
//==============================================================================
import Greek_hoplite_Shield_anim.txt
import Greek_Sword_anim.txt
import Greek_Large_Shield_anim.txt
import greek_hoplite_helm_anim.txt
//==============================================================================
define LargeGreekShield 
{            
	
	SetSelector
	{
		variationlogic	
		set hotspot
		{
			version
			{
			 visual Attachments G Shield iron
			 replacetexture Attachments a shields map/Thracian Knight Shield
         }
      }
   }
}
//==============================================================================
define greekKnife
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visual attachments g sword kkopis
         }
      }
   }
}
//==============================================================================
define greekSword
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visual attachments g sword kkopis
         }
      }
   }
}
//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}
//==============================================================================
define head
{
   SetSelector
   {
      TechLogic none
      set hotspot
      {
         version
         {
            visual infantry g hoplite head iron	
	    replacetexture infantry g hoplite head iron/thracian knight helm
         }
      }
	set hotspot
      {
         version
         {

         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Myrmidon_IdleA
				ReplaceTexture Infantry G Myrmidon Iron/Thracian Knight Standard
				connect RightHand greekSword hotspot
				connect LeftHand greekKnife hotspot
				connect LeftForearm LargeGreekShield hotspot
				
				Connect TopOfHead Head hotspot
				
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Myrmidon Iron/Thracian Knight Standard
				connect RightHand greekSword hotspot
				connect LeftHand greekKnife hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot

         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Myrmidon Iron/Thracian Knight Standard
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftHand greekKnife hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Myrmidon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Myrmidon Iron/Thracian Knight Standard
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftHand greekKnife hotspot
				connect LeftForearm LargeGreekShield hotspot

         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_DeathA
				ReplaceTexture Infantry G Myrmidon Iron/Thracian Knight Standard
				connect RightHand greekSword hotspot
				connect LeftHand greekKnife hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
					Connect TopOfHead blood hotspot

         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Myrmidon_boredA
				ReplaceTexture Infantry G Myrmidon Iron/Thracian Knight Standard
				connect RightHand greekSword hotspot
				connect LeftHand greekKnife hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot

	      }
	   }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Myrmidon Iron/Thracian Knight Standard
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftHand greekKnife hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Myrmidon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Myrmidon Iron/Thracian Knight Standard
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftHand greekKnife hotspot
				connect LeftForearm LargeGreekShield hotspot

         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium infantry/Heavy infantry/Champion infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Myrmidon_flailA
				ReplaceTexture Infantry G Myrmidon Iron/Thracian Knight Standard
				connect RightHand greekSword hotspot
				connect LeftHand greekKnife hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot

         }
      }
   }
}


